2caudio Aether 2

Aether from 2CAudio is compatible with different working platforms like Xp, Vista, 7 or MAC. The manual that is included with the software is quite detailed. 2CAudio's new effect. Review – B2 by 2CAudio. 2CAudio’s new effect, B2. Aether and Breeze. B2 1.2 is their latest product. Dec 09, 2010 Quote: Originally Posted by findletron I really love the sound of Aether, but I must say I have had some major buyer's remorse on that one.

Aether is an award-winning, ultimate quality, self-modulating algorithmic reverb. It is used daily in the worlds largest music, film, television, and game productions and is heard daily by millions of listeners around the world. It remains one of the industy's undisputed champions of traditional reverb design. Feature Summary •Effectively two plug-ins in one: ER Engine and LR Engine •Discrete Early Reflections engine with 33 Space Type Models •Unrivaled Late Reflections Engine with unique features •Attack & Sustain Envelope •Variable Q Damping Decay Curve •Proprietary Spectral Modulation. Proteus Professional Full Crack. Sublime space, both classical and modern. Joseph Arthur Mediafire.

2caudio Aether 2

Aether is available for VST and AAX hosts under Windows 7, 8, or 10. Both 64-bit and 32-bit versions are provided for all formats. Aether is available for AU, VST, and AAX hosts under Mac OSX.7 or higher. Both 64-bit and 32-bit versions are provided for all formats.

An Intel-based CPU is required for Mac OSX. WE DO NOT SUPPORT PPC. Aether has been tested in the current versions of the following hosts: Acid, Audition, Bitwig, Cubase, Digital Performer, Energy XT, FL Studio, Live, Logic, Max 5, Nuendo, Peak, Project 5, Pro Tools, Reaper, Sonar, Sound Forge, Soundtrack, Studio One, Wave Editor, Wavelab.

Other Various VST and Audio Units hosts for Windows and OSX platforms should function normally as well and will be added to this list as they are tested and confirmed. A Lesson In Romantics Zip. Legacy formats including RTAS and Windows-XP-capable versions are available upon request, but not officially supported. Say no to static convolution processes. Unlike convolution reverbs, Aether is not a static process, and no two instances of Aether are ever exactly the same. The same is true in real world acoustical spaces as well: a building's acoustical character may vary slightly depending on several factors such as its current occupancy, and even more subtle things such as the current temperature and humidity. Thus, acoustic space itself is alive in the real world and is constantly shifting, morphing, and evolving to produce a complex array of potential impulse responses. A sampled impulse response of a real acoustic space, can be quite accurate for that particular moment, but it tells only part of the story.

It is like a picture of a lake, versus the lake itself. A lake in the real world is unlikely to spontaneously develop waves the size of those found in the ocean, but it is never quite as still as a picture either. Aether's approach does not simply sample one static picture in time, but rather captures the complete subtly of the dynamic chaotic processes found in life and it retains all the detail and organic feel of these processes. Aether is alive! Non-Exponential Decay Reverb energy in nature decays exponentially - that is to say that it decreases rapidly after the sound source has stopped emitting sound. This is probably a good thing in nature as we would not want to hear a thunder boom continue on for weeks after the lightning strike!

In musical applications, however, often we would like the reverb to remain higher in volume for a little longer as to augment the sense of space around a particular instrument. When using traditional exponentially decaying reverb designs, producers and engineers often resort to raising the gain of the reverb to achieve this goal. They soon realize, however, that the rest of mix gets muddy very quickly, and so they reach for their gates to compensate for this problem. This of course results in its own set of complications, and in the words of the immortal Wesley Snipes, is a bit like trying to ice-skate uphill.

Aether offers two controls, Spread and Sustain, to keep the energy in the reverb tail higher a little longer than normal without muddying the mix and still allowing a natural decay down to negative infinity. Aether also offers an Attack control to shape the reverb tail's attack envelope to allow for slower build-up as is found in larger buildings.