Roads & Boats is a long, strategic game in which each player builds up a civilization. From humble beginnings (a woodcutter, a stonemason) their economies expand to. In Roads & Boats, players start with a modest collection of donkeys, geese, boards, and stone. Oracle Xe Patch 10.2.0.4. With these few materials, players work to develop their civilization.
© International Marine. Collisions occur between boats more often than you might think, usually because one or both captains did not know or were not applying the Rules of the Road.
The rules come from the International Regulations for Preventing Collisions at Sea (COLREGS), with which the U.S. Regulations are consistent. Following are the basic rules that apply to all in U.S.
Whenever two boats come close to each other, the rules designate one as the stand-on vessel and the other as the give-way vessel. The rules are designed to prevent a situation like two people walking toward each other on a sidewalk who both step out each other's way in the same direction and thus run into each other. The stand-on vessel must continue on its course and the give-way vessel must turn away to avoid a collision. Therefore both captains must understand the Rules of the Road and know whether, in any given situation, their boat is to stand on or give way. Sailboat The Rules are simple when two boats meet under sail (engines not running), as shown in the illustration above: • If the boats are on different tacks (sails on different sides of the boat), then the sailboat on the starboard tack (the wind coming from the starboard side, with sails thus out to the port, or left, side) is the stand-on vessel and the boat on the port tack must give way. The port-tack boat must also give way to a sailboat whose tack is uncertain (such as when sailing downwind using a spinnaker).