•: October 26, 2008 •: November 7, 2008 •: November 12, 2008 •: November 14, 2008 (PS3) •: November 21, 2008 (PS2) •: July 26, 2009 (PC & Mac), Mode(s), Guitar Hero World Tour (initially referred to as Guitar Hero IV or Guitar Hero IV: World Tour) is a developed by, published by and distributed. It is the fourth main entry in the. The game was launched in North America in October 2008 for the,,, and consoles, and a month later for Europe and Australia. A version of World Tour for and Apple was later released.
Find great deals on eBay for guitar hero for pc and guitar hero. Shop with confidence. Several of the Guitar Hero games have been released for Windows and Mac, including Guitar Hero III, Guitar Hero: World Tour and Guitar Hero: Aerosmith, and USB-based instruments should work natively with them. None of the Rock Band games have been released for PC, however, and intercompatibility is generally bad.
While the game continues to feature the use of a guitar-shaped controller to simulate the playing of, Guitar Hero World Tour is the first game in the Guitar Hero series to feature drum and microphone controllers for percussion and vocal parts, similar in manner to the competing series of games. The game allows users to create new songs through the 'Music Studio' mode, which can then be uploaded and shared through a service known as 'GHTunes'.
World Tour received generally positive reviews with critics responding positively to the quality of the instrument controllers, the customization abilities, and improvements in the game's difficulty compared with the previous. See also: Guitar Hero World Tour builds on the gameplay from previous Guitar Hero games, in which players attempt to simulate the playing of using special -shaped. World Tour expands beyond the core guitar-based gameplay by introducing the ability to play drums and sing vocals, and supports the ability for up to four players to play together in a virtual band through these different instruments.
Successfully hitting notes increases the player's or band's score, as well as increase the 'Rock Meter' that represents the song's performance. Missed notes are not scored and negatively affect the Rock Meter. If the Rock Meter drops too low, the song ends prematurely, with the virtual audience booing the band off stage.
Primary Teacher Training Courses In Delhi. Completing a consecutive series of notes successfully will increase a scoring multiplier for that player up to 4x. This multiplier is doubled when the player activates star power. Similar to, the band shares a common score, scoring multiplier and band performance meter while each player has their own performance metric; the band also shares the same 'Star Power' meter, though any player may activate it at any time. A player that performs poorly and reduces their performance meter to zero can still continue to play, but they drain the overall performance meter for the band, requiring the other players to make up for this. Successfully completing a song garners a three to five-star rating based on the accumulated score, and rewards such as in-game money that can be used to buy new guitars and outfits for characters.
The guitar interface remains relatively unchanged in World Tour. As with previous Guitar Hero titles, the guitar and bass player must hold down the correct fret button(s) on the controller while strumming in time with the notes as they scroll on-screen. One addition to the guitar gameplay is the ability to play notes while holding a sustained note. Additionally, the bass guitar player is required to play notes representing an, which is shown on-screen as a solid line across their note track.
To play these notes, the bass guitar player strums the controller without pressing any fret button keys. The drum interface is similar to the guitar's interface, with each on-screen note track equivalent to a colored drum head on the controller, with the bass drum indicated by a line across the note track. The drum player only needs to hit the correct drum pads simultaneously to the note gems to successfully play their track. There are also marked sections indicating wherein the player may play any notes they wish in a 'solo' to gain points. The vocal track requires the player to match the pitch of the notes in a manner similar to to be successful. Special sections of each player's note track are marked with glowing notes, which, if completed successfully, builds up Star Power.